CS:APP 第五、六章

CPU 信息

i7 Tigerlake

界限 整数加法 整数乘法 浮点数加法 浮点数乘法
延迟 1 3 4 4
吞吐量 0.5 1 0.5 0.5

缓存信息

L1 d-cache:

高速缓存大小(CC 相连度(EE 块大小(BB 组数(SS
48KB 12 64B 64

家庭作业

5.18

CPE = 1.07

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double poly(double a[], double x, long degree) {
double result0 = 0;
double result1 = 0;
double result2 = 0;
double result3 = 0;
double result4 = 0;
double result5 = 0;
double result6 = 0;
double result7 = 0;
double result8 = 0;
double result9 = 0;
double resultA = 0;
double resultB = 0;
double resultC = 0;
double resultD = 0;
double resultE = 0;
degree++;
long remaining = degree % 15, align = degree - remaining;
switch (remaining) {
case 14:
resultD = a[align + 13];
case 13:
resultC = a[align + 12];
case 12:
resultB = a[align + 11];
case 11:
resultA = a[align + 10];
case 10:
result9 = a[align + 9];
case 9:
result8 = a[align + 8];
case 8:
result7 = a[align + 7];
case 7:
result6 = a[align + 6];
case 6:
result5 = a[align + 5];
case 5:
result4 = a[align + 4];
case 4:
result3 = a[align + 3];
case 3:
result2 = a[align + 2];
case 2:
result1 = a[align + 1];
case 1:
result0 = a[align];
}
double X = x * x * x;
X *= X * x;
X *= X * x;
for (long i = align; i > 0; i -= 15) {
result0 = result0 * X + a[i - 15];
result1 = result1 * X + a[i - 14];
result2 = result2 * X + a[i - 13];
result3 = result3 * X + a[i - 12];
result4 = result4 * X + a[i - 11];
result5 = result5 * X + a[i - 10];
result6 = result6 * X + a[i - 9];
result7 = result7 * X + a[i - 8];
result8 = result8 * X + a[i - 7];
result9 = result9 * X + a[i - 6];
resultA = resultA * X + a[i - 5];
resultB = resultB * X + a[i - 4];
resultC = resultC * X + a[i - 3];
resultD = resultD * X + a[i - 2];
resultE = resultE * X + a[i - 1];
}
return (((((((((((((
resultE * x +
resultD) * x +
resultC) * x +
resultB) * x +
resultA) * x +
result9) * x +
result8) * x +
result7) * x +
result6) * x +
result5) * x +
result4) * x +
result3) * x +
result2) * x +
result1) * x +
result0;
}

5.19

CPE = 1.28

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/* Compute prefix sum of vector a */
void psum(float a[], float p[], long n) {
p[0] = a[0];
float sum = a[0];
long limit = n - 14;
long i;
for (i = 1; i < limit; i += 15) {
float a2 = a[i + 1], a4 = a[i + 3], a8 = a[i + 7];
float p1 = sum + a[i], sum2_3 = a2 + a[i + 2];
float sum4_5 = a4 + a[i + 4], sum6_7 = a[i + 5] + a[i + 6];
float sum8_9 = a8 + a[i + 8], sum10_11 = a[i + 9] + a[i + 10];
float sum12_13 = a[i + 11] + a[i + 12], sum14_15 = a[i + 13] + a[i + 14];
float p3 = p1 + sum2_3;
float sum4_6 = sum4_5 + a[i + 5], sum4_7 = sum4_5 + sum6_7;
float sum8_10 = sum8_9 + a[i + 9], sum8_11 = sum8_9 + sum10_11;
float sum12_14 = sum12_13 + a[i + 13], sum12_15 = sum12_13 + sum14_15;
float p7 = p3 + sum4_7;
float sum8_14 = sum8_11 + sum12_14, sum8_15 = sum8_11 + sum12_15;
float sum8_12 = sum8_11 + a[i + 11], sum8_13 = sum8_11 + sum12_13;

p[i] = p1, p[i + 1] = p1 + a2;
p[i + 2] = p3, p[i + 3] = p3 + a4;
p[i + 4] = p3 + sum4_5, p[i + 5] = p3 + sum4_6;
p[i + 6] = p7, p[i + 7] = p7 + a8;
p[i + 8] = p7 + sum8_9, p[i + 9] = p7 + sum8_10;
p[i + 10] = p7 + sum8_11, p[i + 11] = p7 + sum8_12;
p[i + 12] = p7 + sum8_13, p[i + 13] = p7 + sum8_14;
sum = p[i + 14] = p7 + sum8_15;
}

for (; i < n; i++) {
p[i] = a[i] + p[i - 1];
}
}

SIMD.6

CPE = 0.27

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typedef double vec_t __attribute__ ((vector_size(32)));

double poly(double a[], double x, long degree) {
double *b = a;
while ((size_t) a % 32 != 0 && degree) {
a++;
degree--;
}

vec_t vec0, vec1, vec2, vec3,
vec4, vec5, vec6, vec7,
vec8, vec9, vecA, vecB,
vecC, vecD, vecE;
for (int i = 0; i < 4; i++) {
vec0[i] = 0;
vec1[i] = 0;
vec2[i] = 0;
vec3[i] = 0;
vec4[i] = 0;
vec5[i] = 0;
vec6[i] = 0;
vec7[i] = 0;
}

degree++;
long remaining = degree % 60, align = degree - remaining;
switch (remaining) {
case 59:
vecE[2] = a[align + 58];
case 58:
vecE[1] = a[align + 57];
case 57:
vecE[0] = a[align + 56];
case 56:
vecD[3] = a[align + 55];
case 55:
vecD[2] = a[align + 54];
case 54:
vecD[1] = a[align + 53];
case 53:
vecD[0] = a[align + 52];
case 52:
vecC[3] = a[align + 51];
case 51:
vecC[2] = a[align + 50];
case 50:
vecC[1] = a[align + 49];
case 49:
vecC[0] = a[align + 48];
case 48:
vecB[3] = a[align + 47];
case 47:
vecB[2] = a[align + 46];
case 46:
vecB[1] = a[align + 45];
case 45:
vecB[0] = a[align + 44];
case 44:
vecA[3] = a[align + 43];
case 43:
vecA[2] = a[align + 42];
case 42:
vecA[1] = a[align + 41];
case 41:
vecA[0] = a[align + 40];
case 40:
vec9[3] = a[align + 39];
case 39:
vec9[2] = a[align + 38];
case 38:
vec9[1] = a[align + 37];
case 37:
vec9[0] = a[align + 36];
case 36:
vec8[3] = a[align + 35];
case 35:
vec8[2] = a[align + 34];
case 34:
vec8[1] = a[align + 33];
case 33:
vec8[0] = a[align + 32];
case 32:
vec7[3] = a[align + 31];
case 31:
vec7[2] = a[align + 30];
case 30:
vec7[1] = a[align + 29];
case 29:
vec7[0] = a[align + 28];
case 28:
vec6[3] = a[align + 27];
case 27:
vec6[2] = a[align + 26];
case 26:
vec6[1] = a[align + 25];
case 25:
vec6[0] = a[align + 24];
case 24:
vec5[3] = a[align + 23];
case 23:
vec5[2] = a[align + 22];
case 22:
vec5[1] = a[align + 21];
case 21:
vec5[0] = a[align + 20];
case 20:
vec4[3] = a[align + 19];
case 19:
vec4[2] = a[align + 18];
case 18:
vec4[1] = a[align + 17];
case 17:
vec4[0] = a[align + 16];
case 16:
vec3[3] = a[align + 15];
case 15:
vec3[2] = a[align + 14];
case 14:
vec3[1] = a[align + 13];
case 13:
vec3[0] = a[align + 12];
case 12:
vec2[3] = a[align + 11];
case 11:
vec2[2] = a[align + 10];
case 10:
vec2[1] = a[align + 9];
case 9:
vec2[0] = a[align + 8];
case 8:
vec1[3] = a[align + 7];
case 7:
vec1[2] = a[align + 6];
case 6:
vec1[1] = a[align + 5];
case 5:
vec1[0] = a[align + 4];
case 4:
vec0[3] = a[align + 3];
case 3:
vec0[2] = a[align + 2];
case 2:
vec0[1] = a[align + 1];
case 1:
vec0[0] = a[align + 0];
}

double X = x * x * x;
X *= X * x;
X *= X * x;
X *= X;
X *= X;
vec_t mul = {X, X, X, X};
for (long i = align; i > 0; i -= 60) {
vec0 = vec0 * mul + *((vec_t*) &a[i - 60]);
vec1 = vec1 * mul + *((vec_t*) &a[i - 56]);
vec2 = vec2 * mul + *((vec_t*) &a[i - 52]);
vec3 = vec3 * mul + *((vec_t*) &a[i - 48]);
vec4 = vec4 * mul + *((vec_t*) &a[i - 44]);
vec5 = vec5 * mul + *((vec_t*) &a[i - 40]);
vec6 = vec6 * mul + *((vec_t*) &a[i - 36]);
vec7 = vec7 * mul + *((vec_t*) &a[i - 32]);
vec8 = vec8 * mul + *((vec_t*) &a[i - 28]);
vec9 = vec9 * mul + *((vec_t*) &a[i - 24]);
vecA = vecA * mul + *((vec_t*) &a[i - 20]);
vecB = vecB * mul + *((vec_t*) &a[i - 16]);
vecC = vecC * mul + *((vec_t*) &a[i - 12]);
vecD = vecD * mul + *((vec_t*) &a[i - 8]);
vecE = vecE * mul + *((vec_t*) &a[i - 4]);
}

double result = ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
vecE[3] * x +
vecE[2]) * x +
vecE[1]) * x +
vecE[0]) * x +
vecD[3]) * x +
vecD[2]) * x +
vecD[1]) * x +
vecD[0]) * x +
vecC[3]) * x +
vecC[2]) * x +
vecC[1]) * x +
vecC[0]) * x +
vecB[3]) * x +
vecB[2]) * x +
vecB[1]) * x +
vecB[0]) * x +
vecA[3]) * x +
vecA[2]) * x +
vecA[1]) * x +
vecA[0]) * x +
vec9[3]) * x +
vec9[2]) * x +
vec9[1]) * x +
vec9[0]) * x +
vec8[3]) * x +
vec8[2]) * x +
vec8[1]) * x +
vec8[0]) * x +
vec7[3]) * x +
vec7[2]) * x +
vec7[1]) * x +
vec7[0]) * x +
vec6[3]) * x +
vec6[2]) * x +
vec6[1]) * x +
vec6[0]) * x +
vec5[3]) * x +
vec5[2]) * x +
vec5[1]) * x +
vec5[0]) * x +
vec4[3]) * x +
vec4[2]) * x +
vec4[1]) * x +
vec4[0]) * x +
vec3[3]) * x +
vec3[2]) * x +
vec3[1]) * x +
vec3[0]) * x +
vec2[3]) * x +
vec2[2]) * x +
vec2[1]) * x +
vec2[0]) * x +
vec1[3]) * x +
vec1[2]) * x +
vec1[1]) * x +
vec1[0]) * x +
vec0[3]) * x +
vec0[2]) * x +
vec0[1]) * x +
vec0[0];

while (a > b) {
a--;
result = result * x + *a;
}
return result;
}

perflab

https://git.gzezfisher.top/FISHER_/CSAPP-sol/src/branch/main/perf/kernels.c

cachelab

https://git.gzezfisher.top/FISHER_/CSAPP-sol/src/branch/main/cache